Earlier tonight I had my first forray into FoW Early War. I
learned a number of things. 1) As I've always known, and despite what everybody
has always told me, horsemen are
badass. 2) As I've always known, and as everybody has always told me,
conscripts do suck. 3) KV-1 tanks are
dumb. Not because they are unkillable, but because the in the one possible
circumstance in which they might possibly die, they will roll a 1.
I didn't take pictures of the game for the entirely valid
reason that I forgot to. I put some pictures of cool shit that is tangentially
related, so that you perverts don't get bored.
The whole war in a nutshell. The Japanese knew what was really going on. |
So I played against Jordan, one of the guys in my school's
gaming club. He's been playing Flames for about a year now, but very regularly,
so he knows his stuff. He'd played some games using a mostly proxied Russian
heavy armour list out of Barbarossa against his main opponent in the club who
was using a French Foreign Legion out of Blitzkrieg.
Its safe to
say that Jordan is becoming increasingly less impressed with his dipshits, who
don't actually know how to aim a turret, nor, it seems, how to load AT shells
when firing at tanks (or, for that matter, how to load HE shells against
softies). It was pretty impressive. He failed almost every single firepower
test he was called upon to make, resulting in what I deemed to be a heroic
effort by my entirely proxied Japanese.
My list was built out of the Cavalry company in Rising Sun,
which features fearless veteran horsemen wielding heavy machine guns. Kind of
cool, even if they can't actually shoot the damn things while mounted. That's
ok, the commander is such a badass that his sword was probably passed down his
family for generations, and he's so good with it that he can slay four
motherfuckers even while rolling a 2!
I had two squads of four of these guys, plus the aforementioned
badasses, with a squad of 9 infantry, three medium (read: fucking small) tanks
and two tankettes (read: tractors with machine guns), backed up by two of each heavy
machine guns, rapid-fire AT guns, and field guns.
Type 94 TK tankettes. Their main weapon was a machine gun. |
Although I thought those field guns packed a decent AT
punch, going up against heavy tanks should have taught me better. Fortunately, Jordan rolled a
one both for his company commander in a Valentine (the only roll which could
possible kill him) and for his KV-1 when he tried to charge. So, it turns out
that a sword is pretty good at killing tanks, because when his idiot crew got
bailed the artillery commander managed to capture the whole tank. What a hero.
His list was pretty hilarious actually. 8 BT-7 fast tanks,
which have shit for armour but a pretty impressive gun, 3 Valentines plus one
for his commander (who got sniped just within close range of my field gun), a
single KV-1, four Katyushas, and like 20 conscript riflemen with a few maksim
machine guns.
The Valentine. A badass in early war, but mediocre by 1941. |
The terrain was pretty evenly set up, with a few buildings
in the centre and forests and wheat-fields around the outside. The table was a
bit weird, being 5x slightlyunder5, rather than the normal 6x4. We rolled up
the Hasty attack mission, which elicited a groan from Jordan, as he knew he
would have to put 3 of his 5 platoons in reserve even as the attacker. He
placed his rocket-launching-trucks, peasant-mob, and valentines heavy tank in
reserve.
My objective went on one side with my field guns, while his
two went on either edge of the table. He removed the one next to my objective
(which was my master plan), and my infantry covered the far objective while all
my cavalry, the HMGs and the tankettes waited for the opportune moment to
strike.
His first turn consisted of moving his solitary KV-1 at the
double towards my objective on my right flank, which was covered by my heavy
guns with no infantry support. I laughed outright when I learned that it was
Unreliable, and had he rolled a 1 would have been out of commission until he
could roll a 5+ on one of his next turns. He passed, thankfully, but my
witch-sense began a-tingling and I knew those 1s were just around the corner.
His BT-7s dashed at the infantry on my left flank, where my
light AT guns had immediate-ambushed as per the Hasty Attack scenario. His
goddamn MG fire got through my well prepared fortifications and slew one of my
two guns. Not a great start for me, and I was ready hoping already by this
point to finish this one quickly and maybe have time for a second game.
My counter-attack left only a single BT-7 dead and another
two bailed. His KV-1 then began its long list of total failures, as his loaders
apparently put their loaves of bread into the main gun instead of shells. Needless
to say, his shit was fucked, and the high-powered gun failed to work for the
rest of the game. The BT-7s forgot to attack and instead stood still and
hammered at my Type 89 Mochi tanks which had broken cover, but despite scoring
four hits, and despite having only to penetrate the equivalent of a
papier-mache carapace, he got zero kills. Obviously, we can't blame this on
Schindler shells, but I'm sure the Soviets had similar types of saboteurs. Being
from the Steppes, though, they didn't know how to write so the stories never
came back to us.
My heroic tanks began their slugging match with the
obviously superior BT-7s, but being masters of the art of war managed to gain the
upper hand fairly quickly. After two more turns of back and forth, my commander
was still alive and his were forced to test platoon morale, which, being
cowards and obviously not believing that Uncle Joe would save them, they
promptly failed.
Look at their flags! So patriotic. They're waving to you, saying hello. |
By this time the rest of his shit was mostly on the table
but my reserves had not yet arrived. Being fed up with blasting my guns with
flour and bits of the loader's arm, his KV-1 tried to charge my artillery. Being
useless, the tank failed to kill anyone and fled when the arty commander waved
his sword menacingly at them. But, because somebody somewhere was probably
executed for that travesty, he tried again the next turn. My defensive fire hit
him (on a 2 of course) and he promptly rolled a one for his side-armour save. His
armour was too good to allow that to kill him, but his tankers had had enough
by this point and scrambled out of the massive machine. The artillery
commander, disgusted with such cowardice, murdered them with his fucking sword.
Awesome.
At this point, his infantry had charged all the way across
the whole table to support the KV-1. It was dead, but they were not, so he
formed up in a line-of-battle and advanced towards the objective. My cavalry
rode in to save the day. Both squads massed up in the corner woods, alongside
the TK tankettes, for the final charge. And what a glorious charge it was. In
the initial charge, not one horseman failed to kill his mark. The Soviets,
being cowardly, as they are, tried to fall back, only to be readily encouraged
by the enthusiasm of their local kommissar. Their bayonet attack killed every
member of the first cavalry squad except the commander. The second squad
counter-attacked and together, the six of them trampled another six bases.
After that, it was a few turns of mopping up. My lone 89
tank survived by charging through the central village and hunting those
vulnerable katyushas, despite taking, by himself, a total of 5 more hits (and
lets be clear: the Valentine's guns come within a whisker of not allowing me
any save at all, but every single one of his shells failed to do any
substantial damage. At one point I had to roll 3 motivation tests at the same time to stay in the fight
and passed all of them. What a hero).
Despite the Japanese victory, the company was not
unbloodied. Both light AT guns were destroyed, with their commander seppuku-ing
in shame at only killing a total of one light tank. The commander who led the
first and most glorious cavalry charge died in a storm of rifle-fire as the
last few socialists took revenge for the piles of corpses he had created out of
their comrades.
In the end, a 4-3 victory for the Japs.
Early war is really cool. Not only is the points total lower
for the period, but everything is a little bit more expensive and a damn sight
less lethal to boot. This was my first time playing veterans in Flames and I
had to say I was really impressed. Also, fighting against conscripts really
gives one a feeling of true superiority, as one can mow down dozens of the
enemy while only taking token losses. This has really put me in the mood to
flush away a few hundred dollars.
One for you sadists that managed to get through that whole post. |
Bad-ass report. Man those Japs sound awesome...I didn't know that MG Cavalry Copany was Veteran. That's pretty rapey. Also I can't beleive the shitty rolling on Jordan's side...as if your Type89s survived to charge Katusas. Also tankettes are really, really cool even if they're a bit worthless. And with Pacific coming out this year, you should definitely grab a bunch of those Jappers.
ReplyDeleteThat was an excellent tale of bloody heroism in the face of overwhelming adversity. Also seppuku-ing in shame should happen more often in wargames, as ultimate failures are hilarious and deserving of death. Also that pic at the end, the guy is way too happy for holding a head in one hand and being surrounded by bodies.
ReplyDeleteHoly shit I did not notice the head.
DeleteOh yes. When I searched Japanese in WW2 google asked me if I meant Japanese war crimes in WW2? and that was the first picture.
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