Tuesday 31 December 2013

Happy New Years!

New Years is the only night that all five of the guys have been able to hang out all together. Tonight, we're throwing down in some Kill Teams - let's have a look at the contenders.


I the Lord and Darkster have given this opportunity to my long trusted  Chaos Lieutenant. He used to be a HQ choice but got demoted a few years ago - now he's the perfect sub-commander. The faithful Swamp King, birthed years ago in the dark fens of Khal-Zadoor, serves as a brutal shock trooper, and his be-tentacled locomotion has never failed to terrify my foes. My Lieutenant's lackeys have fought alongside my veterans in many battles but for this tournament I decided they needed special treatmeant:


Chaos Space Marine Squad...112
Veterans of the Long War
2x Extra Weapons
Champion with Mutation, Power Sword, Combi Bolter

Chaos Cultists...58
Shotgun Autogun, flamer
Spawn... 30





Jakey Jakers is playing a Guard platoon as his strike force.

Wooster is playing a Necron killteam with immortals, warriors and a wraith.

"I started necrons for the wraith model. Then I saw they were $25 bucks each and didn't acquire a proper sized squad until recently. Got them painted up quick and now they feature prominently in in every list. This kill team started out with a couple swarms of scarabs but after under performing in the prep games I switched them out for my tranquilizing wraith. The immortals are a faithful unit and form the core of the killteam, putting out S5 rapid fires and power armour to boot!" -Wooster Shooster's pregame thoughts

Jeddykins is playing his Ravenwing Bike squadron

Molgrimmarr is playing a Tau rapid instertion force

Round 1: Darkster vs Wooster Shooster
We rolled Scary shit for our mission, meaning that we would be fighting over five guardsmen. However, the objectives were left in the dust as both teams quickly moved in for the killing strike.
Darkster's cultists rolled poorly for movement through cover in the first few turns, leaving the marines on the left flank exposed to a wraith charge. A lucky double rending roll for the spectral slicer killed both of the lieutenant's bodyguards, with the lieutenant himself failing his single saving throw. The wraith died itself in turn to the combined charge of the last marine and all of the cultists. The spawn smashed into the warriors but both sides rolled poorly and they fought to a standstill over the course of three turns. The remaining cultists rushed forwards, eager to charge and stop the withering firestorm, but were gunned down by the horrifying strength 5 guns of the Immortals. Pistols and a single flamer were not enough to fight back, and the few remaining cultists fled the battle. With that Darkster surrendered. First game to the Necrons!

Jakey Jakers vs Molgrimmarr.
Molgrimmarr surrendered.

Round 2:

Round 3: Jakey Jakers vs Dakster
The platoon deployed in two sections, with one opposing the spawn and the other the Chaos infantry block. The spawn quickly made it into combat and tied down about half the guardsmen for a few turns, before the unfortunate man-soldiers failed a break test

Well be adding more as the night goes on.

Round 5: We got pretty drunk and forgot to get around to this but going into the last round Wooster, Heir Darks, and Jed are at 2-1, playing for the win essentially. Both tables roll cash grab. WHAT THE FUUUCK!

Thursday 26 December 2013

Ahh Christmas

Merry Christmas Everybody! 
Our family has a Christmas scratch card traidition and I should have won a lot of money this year. Har Har Har. But more seriously, I need to talk about wargaming. I have finished a few more High Elves, and a couple of the unit fillers that I'm gonna put behind my goddamn flag so things can actually rank up. I think I wanna play these guys in two 6x4 units. This will give me 18 guys shooting (3 ranks of 6) and 24 guys defending (unless they're gunned down). This will give me 636 points of core in my 2400 point list. The rest of my army will consist of Phoenix Guard of varying Phoenixeyness. Look on the Warhammer Army Lists page to see the whole list.
Furthermore, I got an engraving tool for Christmas so I decided to try something new with the plain shields. The engraving tool is on the left there. I did one guy where I tried to engrave a dragon and water into his shield to match the other seaguard. It turned out okay, but only from a distance. I decided to just carve in the water and paint on some variety of dragon. The dude-bro with the carved dragon is below.
Pretty cool from a distance, eh? Well here he is close up.
Not quite as cool. It doesn't help that he is almost entirely unpainted otherwise. The picture also kinda sucks up the depth of the engraving.

On a less wargamey topic, I built a sweet snow fort of doom. I call it Fort Jedsworth, I built it around our backyard fire pit so I have a sweet warm fortress from which one can laugh at the proletariat. 
The walls of the citadel are about 4 feet high, with the exterior wall at 2 feet high.
Its got chairs, a wooden door, and a covered bar for your vodka.

It snowed again today so I had an opportunity to make it even more spectacular. I really want to have a sweet fire here on new years.

Lastly, I wanted to link to this comic, but couldn't find any justification.

Sunday 22 December 2013

Painting High Elves

I've been painting High Elves.
Yes, I know I don't post about Fantasy much, but I feel I must catch up. I painted three of my Seaguard. This is my paint scheme, white with blue and grey trim. I went with a dark grey over blue to mimic a rough sea and grey sky. My only issue is that I have two different kinds of Seaguard, the starter set models, and the spearmen models. I think I got the paint scheme fairly close. The shield is the big problem. I've done an S with a gold star. It is similar enough to the dragon and not too difficult to do. I'm open to suggestions.
They're really shitty pictures.

These are the guys from the front:
These are the guys from the back:
Here's the banner guy:

Saturday 14 December 2013

Kill Teams Challenge

Okay you fuckers. I'm challenging Wooster Shooster, Molgrimmarr, The Darkster and Jake to the ultimate kill team extravaganza. I believe I can make a 200 point kill team that will crush any 200 point team you poo-says can bring to the table.
Here is your chance to prove me wrong. I am offering a bottle of Moet & Chandon Imperial Brut to the winner of the "Ultimate Kill Team Round Robin". I have randomly determined the order of play and have built the rules off what I have play tested with Shooster and The Darks.











Order of Play
Round followed by who's playing who.
  1. The Darkster is building the tables for Me vs. Jake and Molgrimmarr vs. Woost
  2. Woost is building the tables for The Darkster vs. Jake and Me vs. Molgrimmarr
  3. Jake is building the tables for The Darkster vs. Molgrimmarr and Me vs. Woost
  4. Me is building the tables for Molgrimmarr vs. Jake and The Darkster vs. Woost
  5. Molgrimmarr is building the tables for Me vs. The Darkster and Jake vs. Woost\

Set-Up
  1. Tables will be 4'x3' and will consist of half of the realm of battle. They are set up as one realm of battle which is then split in half.
  2. At the beginning of the round, all four players roll off The person with the highest roll picks the 3' table edge that they will be playing from. Their partner gets the side across from them. The higest roll of the other two players than picks their side.
  3. The person did not pick their side then rolls a D6 for the objective of the mission. Consult the table below.
"Fire-Teams"
  1. Units within coherency will be considered as part of a "Fire-Team" 
  2. Hits to "Fire-Teams" use the wound allocation rules for squads with any member of the "Fire-Teaam" allowed to take a "look out sir" roll of a 6+ if they are not normally entitled "look out sir".
  3. Models within a "Fire-Team" can use the highest leadership in the "Fire-Team"
  4. Shooting over 12" will be considered long range and units firing at long range will suffer a -1 to hit penalty unless they are in a "Fire-Team"
  5. Moving and shooting will be an additional -1 to hit penalty regardless of whether or not a model is in a "Fire-Team".
  6. When a "Fire-Team" suffers a hit they must immediately take a leadership test . If they fail they must "go to ground". If they pass they can still choose to go to ground.
Additional Rulez
  1. If you require a 7+ to hit, you need to roll a 6+ followed by a 4+
  2. Hot-Shot Lasguns have the "Gets Hot" special rule
  3. First Blood (the first wound caused) is + 1 Victory Point (where Victory Points apply)
  4. Killing the enemy's commander is +1 Victory Point (where Victory Points apply)
  5. If all the other players agree you pulled some sweet ass shit you get +1 Victory Point (where Victory Points apply) and the admiration of your fellow gamers.
Missions
  1. Deathmatch The Kill Teams are pitted against each other in a battle to the death. Quite simply, the last man standing wins. The person who picked sides deploys first (24" of no man's land) and goes first.
  2. VIP The Kill Teams must capture the VIP and bring him back for interrogation. Deploy a VIP model at the center of the table. In order to move the VIP roll 1D6 for each friendly model in base contact with him at the beginning of your movement phase. You can move up to the highest dice number rolled. The person who picked sides deploys first (24" of no man's land) and goes first. No model may be deployed within 18" of the VIP. 
  3. Cash Grab The Kill Teams must fight to capture as many resources as possible within the game length. The person who is not playing randomly deploys 13 markers over the 3'x4' table. Each marker is worth 1 Victory Point. A marker is picked up by a model that moves over it. When a model dies it drops its markers, leave the model knocked over to indicate where the markers are. The person with the most Victory Points at the end of the game wins. The person who picked sides deploys first (30" of no man's land) and goes first. The game uses the random game length rules.
  4. Scary Shit The Kill Teams must fight to capture some scary shit at the center of the board and those who discovered it. Place a suitable objective at the center of the board. This objective will be worth 5 points. Place 5 terrified guardsmen around the objective. These guardsmen are worth 3 point to the team that has captured them at the end of the game or 1 point for the person who killed them during the game. Terrified guardsmen move D6 in a random direction between each player turn unless within 2" of a controlled model. If they are within 2" of a model, the player who is control of that model controls them. Controlled guardsmen move normally but may not shoot and will become terrified if the model controlling them gets into assault. The person with the most Victory Points at the end of the game wins. The person who picked sides deploys first (30" of no man's land) and goes first. The game uses the random game length rules.
  5. Strewn Wreckage A ship has broken up and strewn classified data over the area, the kill teams must fight to capture it. The person not playing places 5 objectives randomly over the board. Each objective is worth 3 Victory Points. The person with the most Victory Points at the end of the game wins. The person who picked sides deploys first (30" of no man's land) and goes first. The game uses the random game length rules.
  6. Chaos Reigns All hell has broken loose. The Kill Teams must fight for as many objectives as they can. Use the objectives from missions 3,4 and 5.  The person with the most Victory Points at the end of the game wins. The person who picked sides deploys first (30" of no man's land) and goes first. The game uses the random game length rules.
So there's everything. Post your comments and if I feel they are valid I'll update the rules. We'll post the results when it happens.

Tuesday 10 December 2013

New Terrain and Northern Alberta

For the last few days I've been visiting my grandparents in Athabasca. It's about 2 hours North of Edmonton. For those who are ignorant enough not to know where Edmonton is, it's pretty far north, but not super far north. It's about -22 outside with a shit load of snow. I've been snowmobiling and shooting and freezing my ass off. Just so everyone knows I really like the word "snowmobile" because of the suffix "mobile" that I feel should be added to everything that moves. I mean, what sounds more awesome "hovercraft" or "hovermobile"? Hovermobile. Clearly.
Enough of my crazy rant. I'm writing this post to tell everyone about Game Craft Miniatures. They do 15mm MDF (hardboard) buildings that seem too good to be true. They also do some other shit, but nothing excites me like little buildings (am I a weirdo? probably.)

Picture of School Building - 15MMDF055
They require some assembly, but so do most miniatures. I got a factory, a school and a few ruined buildings. The biggest benefit of these things is their price.







Picture of Factory - 15MMDF111
The factory you see cost $13. In total I spent $50 to get a full city in 15mm. They're not the best when it comes to detail, and I'm gonna have to spend a bunch of time painting but 50 bucks to fill a city is unbeatable.









Picture of Ruined City Building 3 - 15MMDF003
I don't know how effective textured sprays are, but if I can find a good grey with a concrete texture that'll be the base. When it comes to WW2 I think it's important for the scenery to be as dreary as possible.

I'll post a thorough review when their in my hands, and maybe a city battle report. I just wanted to post 'cause I'm damn excited.


Lastly, how to you end blog posts? Are you supposed to say goodbye or some shit? 

Monday 9 December 2013

Late-War German Armour Painting and Plastic Soldier Company Review

In this post I'll go through the steps I use to paint my late-war German 3-colour scheme. I think it produces decent looking soft-edged camo without needing an airbrush or taking too much time. The model in question is a Plastic Soldier Company Panther tank, and as I've got some of their kits I'll also do a short review of their models at the end.
Hunting pals. This picture does not adequately dwarf the Puma...it's more like a hunter's dog beside that.

Tuesday 3 December 2013

Königstiger Schwere Panzerkompanie

Recently I purchased enough Königstigers to fill a Company. I still need some support elements But I think my 2000 point Coy will be as follows:

Confident    Veteran  
Schwere Panzerkompanie
Heavy Tank Company
German Late-War
Tank Company
PlatoonQtyUnitPoints
Headquarters
Schwere Panzerkompanie HQ p.71
2Königstiger (Henschel)695
Combat Platoons
Schwere Panzer Platoon p.71
1Königstiger (Henschel)345
Schwere Panzer Platoon p.71
1Königstiger (Henschel)345
Weapons Platoons
Panzer Pioneer Platoon p.74
1
1
2
2
Cmd Pioneer MG team
Schwimmwagen
Pioneer MG team
Opel Maultier
100
Panzer Anti-aircraft Gun Platoon p.75
3Wirbelwind (Quad 2cm)165
Panzer Scout Platoon p.75
1
2
Cmd Motorcycle MG team
Motorcycle MG team
110
Divisional Support Platoons
Armoured Artillery Battery p.168
1
1
1
1
3
1
1
1
Cmd SMG team
Staff team
Kfz 15 field car
Kfz 68 radio truck
Wespe
Sd Kfz 9
Observer Rifle team
Sd Kfz 250
240
Company Points:2000

It's not the most competitive list, but it'll look so cool.The idea is that almost everything is armored enough to make the opponents force useless. I'm either gonna mount the pioneers on my Wirbelwinds or my Königstigers. The biggest problem I can foresee is my Wespes are vulnerable to counter battery fire. Those motorcycles can be replaced with Kubelwagons (Jeeps) for free as they have the same rules, so I'll be using captured American Jeeps in my force.

Here are some pictures of the force so far:
These are the Wirbelwinds. They'll get used mostly against Infantry as they'll be guarding my Tigers.
The models are form Forged in Battle. They're a lot cheaper than Flames of War, but they have bases, which is kind lame.
Since I have six King Tigers I can play about 2100 points of Tigers alone. They are an insane 345 points each.

I'll probably borrow some of Molgrimmar's models if I want to play before my pioneers come in. On the other hand, he can borrow a Tiger or two if he wants.

And thanks to www.EasyArmy.com for the list maker.