Tuesday 31 December 2013

Happy New Years!

New Years is the only night that all five of the guys have been able to hang out all together. Tonight, we're throwing down in some Kill Teams - let's have a look at the contenders.


I the Lord and Darkster have given this opportunity to my long trusted  Chaos Lieutenant. He used to be a HQ choice but got demoted a few years ago - now he's the perfect sub-commander. The faithful Swamp King, birthed years ago in the dark fens of Khal-Zadoor, serves as a brutal shock trooper, and his be-tentacled locomotion has never failed to terrify my foes. My Lieutenant's lackeys have fought alongside my veterans in many battles but for this tournament I decided they needed special treatmeant:


Chaos Space Marine Squad...112
Veterans of the Long War
2x Extra Weapons
Champion with Mutation, Power Sword, Combi Bolter

Chaos Cultists...58
Shotgun Autogun, flamer
Spawn... 30





Jakey Jakers is playing a Guard platoon as his strike force.

Wooster is playing a Necron killteam with immortals, warriors and a wraith.

"I started necrons for the wraith model. Then I saw they were $25 bucks each and didn't acquire a proper sized squad until recently. Got them painted up quick and now they feature prominently in in every list. This kill team started out with a couple swarms of scarabs but after under performing in the prep games I switched them out for my tranquilizing wraith. The immortals are a faithful unit and form the core of the killteam, putting out S5 rapid fires and power armour to boot!" -Wooster Shooster's pregame thoughts

Jeddykins is playing his Ravenwing Bike squadron

Molgrimmarr is playing a Tau rapid instertion force

Round 1: Darkster vs Wooster Shooster
We rolled Scary shit for our mission, meaning that we would be fighting over five guardsmen. However, the objectives were left in the dust as both teams quickly moved in for the killing strike.
Darkster's cultists rolled poorly for movement through cover in the first few turns, leaving the marines on the left flank exposed to a wraith charge. A lucky double rending roll for the spectral slicer killed both of the lieutenant's bodyguards, with the lieutenant himself failing his single saving throw. The wraith died itself in turn to the combined charge of the last marine and all of the cultists. The spawn smashed into the warriors but both sides rolled poorly and they fought to a standstill over the course of three turns. The remaining cultists rushed forwards, eager to charge and stop the withering firestorm, but were gunned down by the horrifying strength 5 guns of the Immortals. Pistols and a single flamer were not enough to fight back, and the few remaining cultists fled the battle. With that Darkster surrendered. First game to the Necrons!

Jakey Jakers vs Molgrimmarr.
Molgrimmarr surrendered.

Round 2:

Round 3: Jakey Jakers vs Dakster
The platoon deployed in two sections, with one opposing the spawn and the other the Chaos infantry block. The spawn quickly made it into combat and tied down about half the guardsmen for a few turns, before the unfortunate man-soldiers failed a break test

Well be adding more as the night goes on.

Round 5: We got pretty drunk and forgot to get around to this but going into the last round Wooster, Heir Darks, and Jed are at 2-1, playing for the win essentially. Both tables roll cash grab. WHAT THE FUUUCK!

No comments:

Post a Comment