Wednesday 14 August 2013

Stomp Stomp STOMP!!!

A few days ago The Darkster, his brother and I played a new game of Apocalypse. It was 5000 points per side, pretty small Darks (2250pts Chaos) and his aforementioned Brother (2750ptsTraitor Guard) vs. Me (3750pts Orks and 1250pts Dark Angels). Victory went to the Orks. 

1 2 3 4 5 End Game
JED (4)4 (3)6 (3)9 (2)12 (4)20 51
BROS (2)2 (3)6 (2)6 (4)16 (2)10 40

The points explain the game fairly well, but I'll go into details. The Bros took the first turn.

Turn 1:
Before the game started I deployed a smoke screen across my battle line effectively preventing any damage. But as the Forces of Chaos attempted to flank the Ork forces called a Waaagh. My Weirdboy rolled a 6 for psychic powers. My line charged forwards out of the smoke. Shaking with fury, the orks failed to do much significant damage, destroying 1 Leman Russ battle tank and scattering some Storm troopers.

Turn 2:
The Chaos managed to push back the Ork lines, pulling in two objectives. Ghazghull (my War Master) had his Battlewagon shot up and had to continue on foot. In retaliation Ghazghull called in an airstrike on the Chaos Lord w/ Murder-sword named Khorahllahx, destroying his transport. This challenge would be settled on foot. The waves of green managed to overwhelm the defenders of one objective in a good old-fashioned counter attack.

Turn 3:
Under the weight of a second Waaagh, the Orks pulled ahead once again, over extending themselves ever so slightly. At the tip of this advance, Ghazghull Thraka, imbued with the power of Gork and Mork, cleanly snips Lord Khorahllahx, the very man out to get him, in two, latitudinally. The Demon Prince, enraged at his pawn's weakness, sizes up the Stompa for the glory of the Chaos.

Turn 4:
The Half-man Half-demon charges the Stompa. It's initiative gets gives it the upper hand; dodging around, it manages 2 structure points on the Stompa, in the top half of turn 4. The over extended Orks feel the weight of a renewed teleport assault and the Forces of Chaos secure two more objectives, leaving Ghazghull alone. In the bottom half of turn 4 the Demon Prince errs. While gleefully pulling plates of the Stompa it fails to notice a loosened plate. It is knocked to the ground and is quickly stomped. The Stompa's stomp attack stomped him removing him from play instantly. Watching their false god get crushed into the mud, the leaders of the traitor guards are caught in awe as Ghazghull takes great pleasure in dismantling them punie humies with his amputee maker. While they had gained solid ground, loss of their leadership left them hopeless.

Turn 5:
Leaderless, the traitors are a mess the fail to do any significant damage. At this point the Dark Angels make themselves clearly known, scooping up any and all who may have any contact with the fallen. Striking a deal with Ghazghull that, as long as they give him gunz and air support, they get their first choice in prisoners. With Typhus tangling with the machine that killed a Near-God, Asmodi strutted in, tortured some dudes and withdrew.

It was a good battle and, in honor of it's successful debut, I started painting my stompa.

You can see my conversions to a "Big Mek Stompa" fairly clearly
My first coat was an olive drab.
I washed the entire thing in Badab Black many times
I'll post more pictures as painting continues.

2 comments:

  1. THAT THING IS FUCKING AWESOME, I just want to charge it with 1000 worthless conscripts just to watch it crush them mercilessly.

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